This will Drag the closest Player or the Player that you specity
-- clientsideTriggerServerEvent('msk_handcuffs:setDrag', playerID, action) -- Drags the Player with the specified ID-- serversidexPlayer.triggerEvent('msk_handcuffs:checkDrag', player, action)TriggerClientEvent('msk_handcuffs:checkDrag', source, playerID, action) -- Drags the closest Player-- examplexPlayer.triggerEvent('msk_handcuffs:checkDrag', 1, true) -- Drags the Player with the specified IDxPlayer.triggerEvent('msk_handcuffs:checkDrag', nil, true) -- Drags the closest PlayerxPlayer.triggerEvent('msk_handcuffs:checkDrag', 1, false) -- Undrags the Player with the specified IDxPlayer.triggerEvent('msk_handcuffs:checkDrag', nil, false) -- Undrags the closest Player