-- Check if the Player is Handcuffedlocal isHandcuffed = exports.msk_handcuffs:getIsHandcuffed()-- Check if the Player is Handcuffed with specified IDlocal isHandcuffed = exports.msk_handcuffs:getIsHandcuffed({source = playerID})-- Check if the Player is Handcuffed with specified Identifierlocal isHandcuffed = exports.msk_handcuffs:getIsHandcuffed({identifier = identifier})
Hardcuffed
-- Check if the player is Hardcuffedlocal isHardcuffed = exports.msk_handcuffs:getIsHardcuffed() -- returns a boolean [true/false]
SERVERSIDE
-- You can use this for Handcuffs with PlayerIDlocal isHandcuffed = exports.msk_handcuffs:getIsHandcuffedID(playerID) -- returns a boolean [true/false]-- You can use this for Handcuffs with Identifierlocal isHandcuffed = exports.msk_handcuffs:getIsHandcuffedIdentifier(identifier) -- returns a boolean [true/false]