Exports

All Exports for msk_handcuffs

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Always returns a boolean [true / false]

CLIENTSIDE

Handcuffed

-- Check if the Player is Handcuffed
local isHandcuffed = exports.msk_handcuffs:getIsHandcuffed()

-- Check if the Player is Handcuffed with specified ID
local isHandcuffed = exports.msk_handcuffs:getIsHandcuffed({source = playerID})

-- Check if the Player is Handcuffed with specified Identifier
local isHandcuffed = exports.msk_handcuffs:getIsHandcuffed({identifier = identifier})

Hardcuffed

-- Check if the player is Hardcuffed
local isHardcuffed = exports.msk_handcuffs:getIsHardcuffed() -- returns a boolean [true/false]

SERVERSIDE

-- You can use this for Handcuffs with PlayerID
local isHandcuffed = exports.msk_handcuffs:getIsHandcuffedID(playerID) -- returns a boolean [true/false]

-- You can use this for Handcuffs with Identifier
local isHandcuffed = exports.msk_handcuffs:getIsHandcuffedIdentifier(identifier) -- returns a boolean [true/false]

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